Resources

In this section, we provide you with a collection of external resources that we find useful. They deal with larp design, remix, implementation and even larp theory. Of course, there are many more, so please take this as no more than a starting point to explore the larpiverse of possibilities!

Larps from the factory

http://larpfactorybookproject.blogspot.com/p/welcome.html

From the website: “Larps from the Factory is a collection of larpscripts based on larps created for the Larp Factories in Oslo and Trondheim. It is edited by Elin Nilsen, Lizzie Stark and Trine Lise Lindahl, and published by Rollespilsakademiet in October 2013. The book contains 23 larpscripts written by 28 authors.” The book can be bought for 15 Euros (pdf download) or 30 Euros (as a print copy)

The mixing desk of larp

https://nordiclarp.org/wiki/The_Mixing_Desk_of_Larp

From the website: “The Mixing Desk of Larp is a framework for organizing your  thoughts about larp design. Look at it as a pedagogical tool more than a  theory of larp design – it is an aid in visualizing the most important  design choices a larpwright makes.”

Video: The mixing desk of edu-larp

https://www.youtube.com/watch?v=aR4CQ2vhFus 

From the website: “This lecture by Sarah Lynne Bowman discusses the Mixing Desk of Edu-Larp, a tool she developed for edu-larp design based on the Mixing Desk of Larp (Nielsen and Andresen et al. 2016). She suggest several “faders” that represent considerations designers might want to keep in mind when creating edu-larps.”

Video: To Play or Not to Play: Edu-Larp in Curricular Settings

https://www.youtube.com/watch?v=Afz712_o2n4

From the website: “In this talk, Katrin Geneuss discusses her work co-designing and researching Student Activating Role-playing Games (STARS) since 2016. She discusses the features that make edu-larp significant with reference to cousin forms of playful learning such as Process Drama and Theatre of the Oppressed. Geneuss offers approaches to game design and implementation in school settings with regard to mandatory participation, grading, hierarchies, curricular goals, and space/time constraints. She describes the qualitative and quantitative research results gathered by her team after implementing 16 edu-larps, giving concrete examples of two of their scenarios, King and Accused. Finally, her talk offers best practices before, during, and after edu-larps to maximize their learning impacts.”

Video: Playing the Belly of the Beast: Exploring Conflicting Roles for Social Change

https://www.youtube.com/watch?v=DRy_C9JK_eI

From the website: “Many of us occupy multiple conflicting roles in society—both conforming to and challenging the social structures we inhabit. For example, educators challenge the idea of standardized testing while also preparing students for them (Ladson-Billings, 1995). Similarly, designers often aim to make more inclusive products while working within exclusive norms of their companies. Some of these efforts from the “belly of the beast” do succeed, yet many also flounder. Role-playing games can help players explore such roles and how they co-evolve with the problem-situation. However, while there have been many analog and digital games where players learn to resolve conflicts between different people (Powers and Kirkpatrick, 2012), there are few where players simultaneously assume multiple conflicting roles themselves. Consequently, Aditya Anupam asks: “Can play/games enable us to explore multiple conflicting roles in support of social change? If so, how?” “

Safety Checklist for roleplaying activities

While working intensely with roleplaying techniques, the player’s safety is a recurrent important topic. Therefore, we created this checklist that helps organisers and facilitators to go through crucial aspects that can add to increased players’ emotional and physical safety.

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