Games and Methods

Edu-larps come in many shapes and colors, as they are of creative nature by design. Therefore our games and methods vary from short exercises to full day events, with longer feedback sessions and additional learning opportunities. Topics range from fantasy inspired worlds and “what if?”-scenarios all the way to modern day events. In an effort to emphasise the cooperative aspect of the project, all games were played and tested during special train-the-trainer meetings, benefitting from the different backgrounds and expertice of the project partners.

Short larping exercises

These short exercises, developed by LajvVerkstaden, are typically guided by an experienced host and can be played in less than 1 hour. The Goal is to get an easy intoduction into larping and how to set up your own larp.

The Partisans

A more serious toned larp about revolution and the concequences in an autocratic state.

School of Magic

Ever wondered, what it would be like to be teached by an evil wizard in a school full of mages? This exercise is especially designed for kids, but interesting for adults nonetheless.

Fish Bowl larp

This exercise goes into detail about the “how to” of designing and setting up a short larp experience.

more impressions of TTL1

Theatre of The Oppressed

Methods and techniques of Theatre of The Oppressed (TO) are brought into the project especially by our partners at Zavod BOB. Read more about the ideas and implementations of TO into edu-larp in this detailed post on our blog: 
https://www.practicelarp.net/2022/05/31/theatre-of-the-oppressed-building-communities-through-emancipatory-theatre-processes/
 

 

Full day event - Minosia Labyrinth

At the inaugural training of the project „If I were in your shoes“, the partner organization Solar e.V. from Berlin presented the simulation game „Minosia Labyrinth“. The Minosia Labyrinth is an interactive and educational role-play and simulation game about migration in Europe, drawing on the principles of edu-larp.

Minosia Labyrinth is a game that takes place in Minosia, a fictional country in Europe where a considerable number of migrants arr ive due to different reasons. In the country there are about 10 official stations related with migration procedures, such as: Immigration Office, Asylum Centre, Language School, Border Police, etc. As in real life, a variety of migrants from diverse countries seek to move to Minosia, but integrating into the country— which means achieving a legal status, learning the language and finding a job— is filled with obstacles.

The game aims to raise awareness on the complexities of the migration process and the difficulties migrants and refugees face in Europe. During the game, players move within a kind of labyrinth of institutions and interactions with other players. In this way, they encounter various barriers, such as laws and regulations, deadlocked bureaucracy, language barriers, racism and discrimination, (de)privileges and prejudices.

The format of a simulation and role-playing game was chosen in order to make the stories and experiences relating to migration more real and tangible for the learners/players. As in the description of the overarching Erasmus Project, the game is a way for players to „step into the shoes“ of other groups— for example allowing people with migration backgrounds to try out the role of an immigration officer or journalist, on the other hand allowing people who have no experience with fleeing or migrating to step into the role of a refugee character. Each of the 28 participants received a different role to play and to understand. The game offers an entry to subsequently enter into a conversation about (institutionalized) racism, discrimination, privileges and stereotypes. Various educational methods and non-formal tools are integrated into the post-game debriefing.

Minosia Labyrinth has been developed as an educational toolkit for use in various (non-formal) educational sectors. The game is suitable for multipliers in various fields, such as non-profit organizations, schools, universities, teachers, social workers, youth workers, volunteers and professionals who work for and with migrants and refugees. The direct target groups are learners and trainees in (non-) formal adult and youth education from different fields, age and background. The game was born as a result of the collaboration of 4 partner organizations from The Netherlands, Germany, Italy and Romania during a 3-year project co-funded by the Erasmus+ Program of the European Union. People with a migration and refugee background were some of the key contributors during game development, working both on the facilitation and game design, as well as telling the stories that became part of the narrative. At the international training event from „If I were in your shoes“, the English version was played, but multiple versions exist in the languages of the respective partner countries.

Click here for the Minosia Labyrinth Website

all images produced by Niklas Nieminen (themanwiththehatfilm)

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